Ancient Gear Fortress
Spell Continuous

Ancient Gear Fortress

  • Archetype:
  • Ancient Gear

  • View:
  • 5714




During the turn they were Normal or Special Summoned, your opponent cannot target "Ancient Gear" monsters you control with card effects, and they cannot be destroyed by your opponent's card effects. Your opponent cannot activate cards or effects in response to the activation of "Ancient Gear" cards and effects. If this card is destroyed in the Spell & Trap Zone: You can Special Summon 1 "Ancient Gear" monster from your hand or Graveyard, also you cannot Special Summon monsters for the rest of this turn, except "Ancient Gear" monsters.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 8, 2026
53± 8/ 100
Power Score
Intrinsic 52
Deck 54

Ancient Gear Fortress — Power Evaluation

Final Score: 53 ± 8 · Confidence: Medium

  • Intrinsic: 52 · Deck: 54 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Negation/Interaction

Why it scores here

Ancient Gear Fortress is a protective Continuous Spell: it shields Ancient Gear monsters from opponent targeting and destruction and blocks responses to Ancient Gear activations, then, if destroyed, lets the player Special Summon an Ancient Gear from hand or GY. Its score comes from that protection and the revive-on-destruction clause, not from its 0 ATK or 0 DEF, and the 400-deck inclusion confirms it is a near-standard slot rather than proof of strength. Without combo data, combo conversion stays low, and the card is dead outside Ancient Gear decks, which caps its portability.

Axis scores

Axis Score Evidence
Accessibility 60 Runs 2.38 copies on average across 400 decks, with 99.8% co-occurrence with Ancient Gear Catapult and Chaos Ancient Gear Giant, but no combo starter or searched stats exist to show how it is reached (observed deck inclusion; route inferred).
Combo & Conversion 45 Protects the Ancient Gear board for the turn and enables uninterrupted Gear summons, but no combo examples or power index exist to confirm the conversion (inferred from text).
Resource Economy 55 The destruction clause is a one-for-one recovery, Special Summoning an Ancient Gear from hand or GY, with no net card advantage shown (inferred from text).
Effect & Interaction 40 Blocks opponent targeting, destruction, and responses to Ancient Gear cards, which is defensive protection rather than removal or negation of the opponent's cards (verified from text).
Material Utility 10 A Spell Card with no material value and no body on the field (verified from card type).
Resilience & Flexibility 65 Persists over multiple turns and recovers into a Special Summon if destroyed in the S&T Zone, though it is still exposed to opponent Spell/Trap removal (verified from text; observed multi-archetype use).
Deck-Building Efficiency 55 Three-copy playset with no garnet or lock, but it is dead outside Ancient Gear monsters, so each slot needs archetype commitment (observed from decks; inferred from text).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Removal/Negation (Negation/Interaction secondary). Intrinsic ≈ 52, Deck ≈ 54, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Protects Ancient Gear monsters from opponent targeting and destruction for the turn it is set up
  • Blocks opponent responses to Ancient Gear activations
  • Destruction clause gives a recovery Special Summon of an Ancient Gear from hand or GY
  • Near-universal inclusion in Ancient Gear decks (99.8% co-occurrence with core partners)

Weaknesses

  • Zero combo data, so conversion and starter role cannot be confirmed
  • Protection is archetype-locked and does nothing outside Ancient Gear monsters
  • Vulnerable to opponent Spell/Trap destruction before the protective window matters
  • Adds no board presence, material, or direct card advantage on its own

Counters / choke points

  • Opponent Spell/Trap removal that destroys it before the protection is needed (inferred from text)
  • Opponent responses that negate its activation, since it only blocks responses to Ancient Gear cards (inferred from text)
  • Board-wipe or mass-destruction effects that do not require targeting (inferred from text)

Best use

Protective Continuous Spell with a recovery Special Summon on destruction, for Ancient Gear boss and combo turns. Decks: Ancient Gears (693), Ancient Gears (124), Ancient Gears (322), G Golem (910). Suggested copies: 3.

Evidence & gaps

  • Verified: Continuous Spell text: protects Ancient Gear monsters from opponent card effects during the turn they were summoned; Blocks opponent responses to Ancient Gear activations; On destruction in the S&T Zone, Special Summons 1 Ancient Gear from hand or GY and restricts other Special Summons; Runs 2.38 average copies across 400 decks; 99.8% co-occurrence with Ancient Gear Catapult and Chaos Ancient Gear Giant
  • Observed: Inclusion in 100% of the Ancient Gears (693) and G Golem (910) usage-statistics entries; Four guides mention the card as part of the Ancient Gears core
  • Inferred: Recovery value is a one-for-one Special Summon with no net card advantage; Protection value is limited to the Ancient Gear-archetype board; Vulnerable to opponent Spell/Trap destruction before the protection matters
  • Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no search or draw routes for this card listed in combo evidence — accessibility inferred from deck inclusion no rulings evidence supplied for the timing of the protection window











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